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# Rob Berry - GDD
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# Rob Berry - GDD
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## Contents
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* [Intro](#intro)
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* [Gameplay](#gameplay)
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* [Art style](#art-style)
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* [Systems](#systems)
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* [Asset breakdown](#asset-breakdown)
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* [Graphics](#graphics)
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* [UI](#ui)
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* [Audio](#audio)
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* [Game flow](#game-flow)
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* [Project timeline](#project-timeline)
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## Intro
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## Intro
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Rob Berry is a game where you go through levels filled with guards and other security, while trying to steal valuable items. Player has to rob the place clean and escape.
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Rob Berry is a game where you go through levels filled with guards and other security, while trying to steal valuable items. Player has to rob the place clean and escape.
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... | @@ -36,6 +49,36 @@ Game needs the following components: |
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## Asset breakdown
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## Asset breakdown
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The game must include following assets:
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### Graphics
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* Model for player character
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* Since player is always in the shot, the model and animations can be very detailed
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* Needs animations for idle, running, sneaking, jumping
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* At least 2 models for different security guards
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* Main enemies, needs pretty detailed model and animations
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* Animations for walking, player spotted, idle, chasing
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* At least 1 model for security cameras
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* Lots of different modular objects for level design
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* Containing objects such as walls, floors, environment objects
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* Objects must be modeled in such way, that they can be connected together and reused in multiple levels
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* Multiple collectable models
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* Collectables contain vases, sculptures, trophies and other valuables
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### UI
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* Graphics for menus
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* Includes buttons, labels, possibly input fields
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* Gameplay tip graphics
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### Audio
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* Player sounds, such as sneaking, running and jumping sounds
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*
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* Music
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## Game flow
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## Game flow
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## Project timeline |
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## Project timeline |