| ... | @@ -33,7 +33,12 @@ Levels also can include certain items which you have to interact with, to get th |
... | @@ -33,7 +33,12 @@ Levels also can include certain items which you have to interact with, to get th |
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Art style in this game is cartoonish 3D. Characters sizes and shapes are exaggerated to make them look non real.
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Art style in this game is cartoonish 3D. Characters sizes and shapes are exaggerated to make them look non real.
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<sub> Example of what the character could look like </sub>
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<sub> Example of the camera angle </sub>
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<sub> Enemy and spotlight </sub>
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## Systems
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## Systems
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| ... | @@ -42,7 +47,7 @@ Game needs the following components: |
... | @@ -42,7 +47,7 @@ Game needs the following components: |
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* 3D-renderer
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* 3D-renderer
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* Real-time lighting
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* Real-time lighting
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* Input system for keyboard/mouse and controller
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* Input system for keyboard/mouse and controller
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* Audio system
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* Spatial audio system
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* 3D-collision system
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* 3D-collision system
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* Raycasting in real time for checking if player is in the spotlight
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* Raycasting in real time for checking if player is in the spotlight
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| ... | @@ -65,6 +70,9 @@ The game must include following assets: |
... | @@ -65,6 +70,9 @@ The game must include following assets: |
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* Objects must be modeled in such way, that they can be connected together and reused in multiple levels
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* Objects must be modeled in such way, that they can be connected together and reused in multiple levels
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* Multiple collectable models
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* Multiple collectable models
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* Collectables contain vases, sculptures, trophies and other valuables
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* Collectables contain vases, sculptures, trophies and other valuables
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* Interactable objects
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* Switches, doors
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* Must be reusable like other level design objects
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### UI
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### UI
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| ... | @@ -75,9 +83,18 @@ The game must include following assets: |
... | @@ -75,9 +83,18 @@ The game must include following assets: |
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### Audio
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### Audio
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* Player sounds, such as sneaking, running and jumping sounds
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* Player sounds
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* Sneaking
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* Running
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* Jumping
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* Enemy sounds
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* Walking
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* Running
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* Spotting player
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* Music
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* Music
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* Misc
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* Sound for knocking down an object
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* Sounds for menu navigation
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## Game flow
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## Game flow
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| ... | | ... | |