diff --git a/harkka3/samson/assets/backgrounds/beach.png b/harkka3/samson/assets/backgrounds/beach.png new file mode 100644 index 0000000000000000000000000000000000000000..0e5ddd8fae5e7137a6875df4683c9dde3b40f7e3 Binary files /dev/null and b/harkka3/samson/assets/backgrounds/beach.png differ diff --git a/harkka3/samson/assets/spritesheets/penisSheet.png b/harkka3/samson/assets/spritesheets/penisSheet.png new file mode 100644 index 0000000000000000000000000000000000000000..0ec7e184920c0f44166649c607055e42c3598ced Binary files /dev/null and b/harkka3/samson/assets/spritesheets/penisSheet.png differ diff --git a/harkka3/samson/state0.js b/harkka3/samson/state0.js index 60f68eee0bafdcae8fc9e8d4c69519295a4f7924..567188582edeab00630ff91c7d0b5e09ab26945e 100644 --- a/harkka3/samson/state0.js +++ b/harkka3/samson/state0.js @@ -1,29 +1,52 @@ -var demo = {}, centerX = 1500/2, centerY = 1000/2, jorma, speed = 4; +var demo = {}, centerX = 1500/2, centerY = 1000/2, jorma, speed = 6; demo.state0 = function(){}; demo.state0.prototype = { preload: function(){ - game.load.image('jorma','assets/sprites/penis.png'); + game.load.spritesheet('jorma','assets/spritesheets/penisSheet.png', 320, 320); + game.load.image('beach','assets/backgrounds/beach.png'); }, create: function(){ + game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = '#ffcccc'; console.log('state0'); addChangeStateEventListeners(); + game.world.setBounds(0, 0, 2875, 1000); game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; + + var beach = game.add.sprite(0, 0, 'beach'); + jorma = game.add.sprite(centerX, centerY, 'jorma'); jorma.anchor.setTo(0.5, 0.5); + jorma.scale.setTo(0.5, 0.5); + game.physics.enable(jorma); + jorma.body.collideWorldBounds = true; + jorma.animations.add('walk', [0,1,2]); + + game.camera.follow(jorma); + game.camera.deadzone = new Phaser.Rectangle(centerX - 300, 0, 600, 1000); }, update: function(){ if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { + jorma.scale.setTo(0.5, 0.5); jorma.x += speed; + jorma.animations.play('walk', 14, true); } else if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { + jorma.scale.setTo(-0.5, 0.5); jorma.x -= speed; + jorma.animations.play('walk', 14, true); + } + else { + jorma.animations.stop('walk'); } if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { jorma.y += speed; } else if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { jorma.y -= speed; + if(jorma.y < 391){ + jorma.y = 391; + } } } }