diff --git a/harkka2/phaser3-tutorial/part10.html b/harkka2/phaser-game-1.html
similarity index 100%
rename from harkka2/phaser3-tutorial/part10.html
rename to harkka2/phaser-game-1.html
diff --git a/harkka2/phaser3-tutorial/assets/bomb.png b/harkka2/phaser3-tutorial/assets/bomb.png
deleted file mode 100644
index 28a0fbbddc37fd0a6872bbd170cbebdc81e7f597..0000000000000000000000000000000000000000
Binary files a/harkka2/phaser3-tutorial/assets/bomb.png and /dev/null differ
diff --git a/harkka2/phaser3-tutorial/assets/dude.png b/harkka2/phaser3-tutorial/assets/dude.png
deleted file mode 100644
index 6b35f4b4b1b00e757700e0852b8527200e82c538..0000000000000000000000000000000000000000
Binary files a/harkka2/phaser3-tutorial/assets/dude.png and /dev/null differ
diff --git a/harkka2/phaser3-tutorial/assets/platform.png b/harkka2/phaser3-tutorial/assets/platform.png
deleted file mode 100644
index 1e4a3f86d7311592c4fdd257daaf21db4176dd21..0000000000000000000000000000000000000000
Binary files a/harkka2/phaser3-tutorial/assets/platform.png and /dev/null differ
diff --git a/harkka2/phaser3-tutorial/assets/sky.png b/harkka2/phaser3-tutorial/assets/sky.png
deleted file mode 100644
index 5972639f229c7362edac856b42b86b93811ef3f2..0000000000000000000000000000000000000000
Binary files a/harkka2/phaser3-tutorial/assets/sky.png and /dev/null differ
diff --git a/harkka2/phaser3-tutorial/assets/star.png b/harkka2/phaser3-tutorial/assets/star.png
deleted file mode 100644
index bfc2d298426648f2a31e48db711b84a9962af703..0000000000000000000000000000000000000000
Binary files a/harkka2/phaser3-tutorial/assets/star.png and /dev/null differ
diff --git a/harkka2/phaser3-tutorial/part1.html b/harkka2/phaser3-tutorial/part1.html
deleted file mode 100644
index 3a7aaccc90bd19043555e4a91d38e96fc7ea0f5e..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part1.html
+++ /dev/null
@@ -1,45 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 1</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-    }
-
-    function create ()
-    {
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part2.html b/harkka2/phaser3-tutorial/part2.html
deleted file mode 100644
index 115d3784e854855ea88d737b475a68215b9e9bef..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part2.html
+++ /dev/null
@@ -1,50 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 2</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part3.html b/harkka2/phaser3-tutorial/part3.html
deleted file mode 100644
index 0f884330feb282734d0e95beaf0b70bd73b48056..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part3.html
+++ /dev/null
@@ -1,51 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 3</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part4.html b/harkka2/phaser3-tutorial/part4.html
deleted file mode 100644
index 3cc10e857318fc5d2785ca6afb09d16b1884034a..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part4.html
+++ /dev/null
@@ -1,70 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 4</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var platforms;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    var platforms;
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part5.html b/harkka2/phaser3-tutorial/part5.html
deleted file mode 100644
index 10b8fa707ac754d729aa777e78a3840f9af1c012..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part5.html
+++ /dev/null
@@ -1,94 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 5</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var player;
-    var platforms;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-
-        player = this.physics.add.sprite(100, 450, 'dude');
-
-        player.setBounce(0.2);
-        player.setCollideWorldBounds(true);
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'turn',
-            frames: [ { key: 'dude', frame: 4 } ],
-            frameRate: 20
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part6.html b/harkka2/phaser3-tutorial/part6.html
deleted file mode 100644
index fad2192711eeeb4a3acbcf7f54738723c6f460be..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part6.html
+++ /dev/null
@@ -1,96 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 6</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var player;
-    var platforms;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-
-        player = this.physics.add.sprite(100, 450, 'dude');
-
-        player.setBounce(0.2);
-        player.setCollideWorldBounds(true);
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'turn',
-            frames: [ { key: 'dude', frame: 4 } ],
-            frameRate: 20
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.physics.add.collider(player, platforms);
-    }
-
-    function update ()
-    {
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part7.html b/harkka2/phaser3-tutorial/part7.html
deleted file mode 100644
index 4e1d6cdc65177892d44a6840aba9c785db41fb3e..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part7.html
+++ /dev/null
@@ -1,122 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 7</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var player;
-    var platforms;
-    var cursors;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-
-        player = this.physics.add.sprite(100, 450, 'dude');
-
-        player.setBounce(0.2);
-        player.setCollideWorldBounds(true);
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'turn',
-            frames: [ { key: 'dude', frame: 4 } ],
-            frameRate: 20
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        cursors = this.input.keyboard.createCursorKeys();
-
-        this.physics.add.collider(player, platforms);
-    }
-
-    function update ()
-    {
-        if (cursors.left.isDown)
-        {
-            player.setVelocityX(-160);
-
-            player.anims.play('left', true);
-        }
-        else if (cursors.right.isDown)
-        {
-            player.setVelocityX(160);
-
-            player.anims.play('right', true);
-        }
-        else
-        {
-            player.setVelocityX(0);
-
-            player.anims.play('turn');
-        }
-
-        if (cursors.up.isDown && player.body.touching.down)
-        {
-            player.setVelocityY(-330);
-        }
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part8.html b/harkka2/phaser3-tutorial/part8.html
deleted file mode 100644
index 75bf1fec1458deea54d76003e851ee08e98b9954..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part8.html
+++ /dev/null
@@ -1,143 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 8</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var player;
-    var stars;
-    var platforms;
-    var cursors;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-
-        player = this.physics.add.sprite(100, 450, 'dude');
-
-        player.setBounce(0.2);
-        player.setCollideWorldBounds(true);
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'turn',
-            frames: [ { key: 'dude', frame: 4 } ],
-            frameRate: 20
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        cursors = this.input.keyboard.createCursorKeys();
-
-        stars = this.physics.add.group({
-            key: 'star',
-            repeat: 11,
-            setXY: { x: 12, y: 0, stepX: 70 }
-        });
-
-        stars.children.iterate(function (child) {
-
-            child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
-
-        });
-
-        this.physics.add.collider(player, platforms);
-        this.physics.add.collider(stars, platforms);
-
-        this.physics.add.overlap(player, stars, collectStar, null, this);
-    }
-
-    function update ()
-    {
-        if (cursors.left.isDown)
-        {
-            player.setVelocityX(-160);
-
-            player.anims.play('left', true);
-        }
-        else if (cursors.right.isDown)
-        {
-            player.setVelocityX(160);
-
-            player.anims.play('right', true);
-        }
-        else
-        {
-            player.setVelocityX(0);
-
-            player.anims.play('turn');
-        }
-
-        if (cursors.up.isDown && player.body.touching.down)
-        {
-            player.setVelocityY(-330);
-        }
-    }
-
-    function collectStar (player, star)
-    {
-        star.disableBody(true, true);
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file
diff --git a/harkka2/phaser3-tutorial/part9.html b/harkka2/phaser3-tutorial/part9.html
deleted file mode 100644
index fb9b4581ab2c9bad990919d36c1723b93ba3cfe7..0000000000000000000000000000000000000000
--- a/harkka2/phaser3-tutorial/part9.html
+++ /dev/null
@@ -1,150 +0,0 @@
-<!doctype html> 
-<html lang="en"> 
-<head> 
-    <meta charset="UTF-8" />
-    <title>Making your first Phaser 3 Game - Part 9</title>
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
-    <style type="text/css">
-        body {
-            margin: 0;
-        }
-    </style>
-</head>
-<body>
-
-<script type="text/javascript">
-
-    var config = {
-        type: Phaser.AUTO,
-        width: 800,
-        height: 600,
-        physics: {
-            default: 'arcade',
-            arcade: {
-                gravity: { y: 300 },
-                debug: false
-            }
-        },
-        scene: {
-            preload: preload,
-            create: create,
-            update: update
-        }
-    };
-
-    var player;
-    var stars;
-    var platforms;
-    var cursors;
-    var score = 0;
-    var scoreText;
-
-    var game = new Phaser.Game(config);
-
-    function preload ()
-    {
-        this.load.image('sky', 'assets/sky.png');
-        this.load.image('ground', 'assets/platform.png');
-        this.load.image('star', 'assets/star.png');
-        this.load.image('bomb', 'assets/bomb.png');
-        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
-    }
-
-    function create ()
-    {
-        this.add.image(400, 300, 'sky');
-
-        platforms = this.physics.add.staticGroup();
-
-        platforms.create(400, 568, 'ground').setScale(2).refreshBody();
-
-        platforms.create(600, 400, 'ground');
-        platforms.create(50, 250, 'ground');
-        platforms.create(750, 220, 'ground');
-
-        player = this.physics.add.sprite(100, 450, 'dude');
-
-        player.setBounce(0.2);
-        player.setCollideWorldBounds(true);
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'turn',
-            frames: [ { key: 'dude', frame: 4 } ],
-            frameRate: 20
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        cursors = this.input.keyboard.createCursorKeys();
-
-        stars = this.physics.add.group({
-            key: 'star',
-            repeat: 11,
-            setXY: { x: 12, y: 0, stepX: 70 }
-        });
-
-        stars.children.iterate(function (child) {
-
-            child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
-
-        });
-
-        scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
-
-        this.physics.add.collider(player, platforms);
-        this.physics.add.collider(stars, platforms);
-
-        this.physics.add.overlap(player, stars, collectStar, null, this);
-    }
-
-    function update ()
-    {
-        if (cursors.left.isDown)
-        {
-            player.setVelocityX(-160);
-
-            player.anims.play('left', true);
-        }
-        else if (cursors.right.isDown)
-        {
-            player.setVelocityX(160);
-
-            player.anims.play('right', true);
-        }
-        else
-        {
-            player.setVelocityX(0);
-
-            player.anims.play('turn');
-        }
-
-        if (cursors.up.isDown && player.body.touching.down)
-        {
-            player.setVelocityY(-330);
-        }
-    }
-
-    function collectStar (player, star)
-    {
-        star.disableBody(true, true);
-
-        score += 10;
-        scoreText.setText('Score: ' + score);
-    }
-
-</script>
-
-</body>
-</html>
\ No newline at end of file