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Commit f4462312 authored by Samson's avatar Samson
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dick on the beach, state1

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harkka3/samson/assets/tilemaps/beach-grass-tile.png

591 B

{ "compressionlevel":-1,
"editorsettings":
{
"export":
{
"format":"json",
"target":"beach.json"
}
},
"height":31,
"infinite":false,
"layers":[
{
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"height":31,
"id":1,
"name":"beach",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":42,
"x":0,
"y":0
},
{
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"height":31,
"id":2,
"name":"rocks",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":42,
"x":0,
"y":0
}],
"nextlayerid":3,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.3.2",
"tileheight":32,
"tilesets":[
{
"columns":3,
"firstgid":1,
"image":"rock-tile.png",
"imageheight":96,
"imagewidth":96,
"margin":0,
"name":"rock-tile",
"spacing":0,
"tilecount":9,
"tileheight":32,
"tilewidth":32
},
{
"columns":1,
"firstgid":10,
"image":"beach-grass-tile.png",
"imageheight":64,
"imagewidth":32,
"margin":0,
"name":"beach-grass-tile",
"spacing":0,
"tilecount":2,
"tileheight":32,
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.2,
"width":42
}
\ No newline at end of file
harkka3/samson/assets/tilemaps/rock-tile.png

1.12 KiB

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.3.2" name="beach-grass-tile" tilewidth="32" tileheight="32" tilecount="2" columns="1">
<image source="assets/tilemaps/beach-grass-tile.png" width="32" height="64"/>
</tileset>
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.3.2" name="green-tile" tilewidth="32" tileheight="32" tilecount="2" columns="1">
<image source="assets/tilemaps/green-tile.png" width="32" height="64"/>
</tileset>
source diff could not be displayed: it is too large. Options to address this: view the blob.
source diff could not be displayed: it is too large. Options to address this: view the blob.
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.3.2" name="rock-tile" tilewidth="32" tileheight="32" tilecount="9" columns="3">
<image source="assets/tilemaps/rock-tile.png" width="96" height="96"/>
</tileset>
......@@ -8,7 +8,6 @@ demo.state0.prototype = {
create: function(){
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#ffcccc';
console.log('state0');
addChangeStateEventListeners();
game.world.setBounds(0, 0, 2875, 1000);
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
......@@ -53,6 +52,7 @@ demo.state0.prototype = {
}
function changeState(i, stateNum){
console.log('state' + stateNum);
game.state.start('state' + stateNum);
}
......
demo.state1 = function(){};
var cursors, vel = 500, rocks, beach;
demo.state1.prototype = {
preload: function(){},
preload: function(){
game.load.tilemap('beach2', 'assets/tilemaps/beach.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('beach-grass-tile', 'assets/tilemaps/beach-grass-tile.png');
game.load.image('rock-tile', 'assets/tilemaps/rock-tile.png');
game.load.image('jorma', 'assets/sprites/penis.png');
},
create: function(){
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#DDDDDD';
console.log('state1');
addChangeStateEventListeners();
var map = game.add.tilemap('beach2');
map.addTilesetImage('beach-grass-tile');
map.addTilesetImage('rock-tile');
beach = map.createLayer('beach');
rocks = map.createLayer('rocks');
map.setCollisionBetween(1, 9, true, 'rocks');
map.setCollision(11, true, 'beach');
jorma = game.add.sprite(30, 30, 'jorma');
jorma.scale.setTo(0.2, 0.2);
game.physics.enable(jorma);
cursors = game.input.keyboard.createCursorKeys();
},
update: function(){}
update: function(){
game.physics.arcade.collide(jorma, rocks, function(){console.log('dickrock collision!')});
game.physics.arcade.collide(jorma, beach, function(){console.log('dickbush collision!')});
if(cursors.up.isDown){
jorma.body.velocity.y = -vel;
}
else if(cursors.down.isDown){
jorma.body.velocity.y = vel;
}
else {
jorma.body.velocity.y = 0;
}
if(cursors.left.isDown){
jorma.body.velocity.x = -vel;
}
else if(cursors.right.isDown){
jorma.body.velocity.x = vel;
}
else {
jorma.body.velocity.x = 0;
}
}
}
\ No newline at end of file
......@@ -3,7 +3,6 @@ demo.state2.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#0066ff';
console.log('state2');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state3.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#cc3300';
console.log('state3');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state4.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#ffff00';
console.log('state4');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state5.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#009900';
console.log('state5');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state6.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#000099';
console.log('state6');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state7.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#ff00ff';
console.log('state7');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state8.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#000066';
console.log('state8');
addChangeStateEventListeners();
},
update: function(){}
......
......@@ -3,7 +3,6 @@ demo.state9.prototype = {
preload: function(){},
create: function(){
game.stage.backgroundColor = '#000000';
console.log('state9');
addChangeStateEventListeners();
},
update: function(){}
......
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.3.2" orientation="orthogonal" renderorder="right-down" compressionlevel="-1" width="42" height="31" tilewidth="32" tileheight="32" infinite="0" nextlayerid="3" nextobjectid="1">
<tileset firstgid="1" source="rock-tile.tsx"/>
<tileset firstgid="10" source="beach-grass-tile.tsx"/>
<layer id="1" name="beach" width="42" height="31">
<data encoding="csv">
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