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+        type: 3}
+      propertyPath: player
+      value: 
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+    - target: {fileID: 2883899346223202574, guid: 665cfc3a83f725e4c84c0c94df928a7e,
+        type: 3}
+      propertyPath: gameEnding
+      value: 
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diff --git a/3D Beginner/Assets/Scripts/GameEnding.cs b/3D Beginner/Assets/Scripts/GameEnding.cs
index 3449a5e5eb15660eb13950ec5ed44dd3a77c664f..41a5636d08ea72b899c57e9b284c4cb9927dd9a3 100644
--- a/3D Beginner/Assets/Scripts/GameEnding.cs	
+++ b/3D Beginner/Assets/Scripts/GameEnding.cs	
@@ -1,15 +1,18 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.SceneManagement;
 
 public class GameEnding : MonoBehaviour
 {
     public float fadeDuration = 1f;
     public GameObject player;
     public CanvasGroup exitBackgroundImageCanvasGroup;
+    public CanvasGroup caughtBackgroundImageCanvasGroup;
     public float displayImageDuration = 1f;
 
     bool m_IsPlayerAtExit;
+    bool m_IsPlayerCaught;
     float m_Timer;
 
     private void OnTriggerEnter(Collider other)
@@ -20,21 +23,40 @@ public class GameEnding : MonoBehaviour
         }
     }
 
+    public void CaughtPlayer()
+    {
+        m_IsPlayerCaught = true;
+    }
+
     private void Update()
     {
         if (m_IsPlayerAtExit)
         {
-            EndLevel();
+            EndLevel(exitBackgroundImageCanvasGroup, false);
+        }
+        else if (m_IsPlayerCaught)
+        {
+            EndLevel(caughtBackgroundImageCanvasGroup, true);
         }
     }
 
-    void EndLevel()
+    void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart)
     {
         m_Timer += Time.deltaTime;
-        exitBackgroundImageCanvasGroup.alpha = m_Timer / fadeDuration;
+
+        imageCanvasGroup.alpha = m_Timer / fadeDuration;
+
         if (m_Timer > fadeDuration + displayImageDuration)
         {
-            Application.Quit();
+            if (doRestart)
+            {
+                SceneManager.LoadScene(0);
+            }
+            else
+            {
+                Application.Quit();
+            }
+            
         }
     }
 }
diff --git a/3D Beginner/Assets/Scripts/Observer.cs b/3D Beginner/Assets/Scripts/Observer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a722ba5dd3907d9e648cdb6d617affd878fddb21
--- /dev/null
+++ b/3D Beginner/Assets/Scripts/Observer.cs	
@@ -0,0 +1,47 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Observer : MonoBehaviour
+{
+    public Transform player;
+    bool m_IsPlayerInRange;
+    public GameEnding gameEnding;
+
+    // Identify when the player character is in the Trigger
+    private void OnTriggerEnter(Collider other)
+    {
+        if(other.transform == player)
+        {
+            m_IsPlayerInRange = true;
+        }
+    }
+
+    private void OnTriggerExit(Collider other)
+    {
+        if (other.transform == player)
+        {
+            m_IsPlayerInRange = false;
+        }
+    }
+
+    private void Update()
+    {
+        // Use Raycast and know if it has hit a Collider
+        if (m_IsPlayerInRange)
+        {
+            Vector3 direction = player.position - transform.position + Vector3.up;
+            Ray ray = new Ray(transform.position, direction);
+            RaycastHit raycastHit;
+
+            // Identify whether that Collider was the player character
+            if (Physics.Raycast(ray, out raycastHit))
+            {
+                if(raycastHit.collider.transform == player)
+                {
+                    gameEnding.CaughtPlayer();
+                }
+            }
+        }
+    }
+}
diff --git a/3D Beginner/Assets/Scripts/Observer.cs.meta b/3D Beginner/Assets/Scripts/Observer.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1e089e9d086d347ca30b43bf988877c98c242b5e
--- /dev/null
+++ b/3D Beginner/Assets/Scripts/Observer.cs.meta	
@@ -0,0 +1,11 @@
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