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diff --git a/RollABall/Assets/Scenes/MiniGame.unity b/RollABall/Assets/Scenes/MiniGame.unity
index 2d46d25ba13f26fe59905163f10d79f3af4540ea..ae962e6877d691cdbd15793449eb783de775c137 100644
--- a/RollABall/Assets/Scenes/MiniGame.unity
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diff --git a/RollABall/Assets/Scripts/CameraController.cs b/RollABall/Assets/Scripts/CameraController.cs
new file mode 100644
index 0000000000000000000000000000000000000000..8de7c476c6a2aefc756a95ac054161800e4d71c7
--- /dev/null
+++ b/RollABall/Assets/Scripts/CameraController.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CameraController : MonoBehaviour
+{
+    // peliobjectin asema pelilaudalla
+    public GameObject player;
+    // offset arvo - peliobjectin ja kameran välinen matka
+    private Vector3 offset;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        offset = transform.position - player.transform.position;
+    }
+
+    // Update is called once per frame - LateUpdatea kutsutaan muiden Update-funktioiden jälkeen
+    void LateUpdate()
+    {
+        transform.position = player.transform.position + offset;
+    }
+}
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