TTOW0430 - Graphics Programming
Course information
Course name | Graphics Programming |
Course code | TTOW0430 |
Part of module | ADVANCED PROGRAMMING |
Teacher(s) | ImmoJa |
Period | FALL 2021 |
No. Implementations | 1 |
Peppi | Go to Peppi |
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Prerequisites
TTZM0340 - Vektorit ja matriisit (Recommended)
TTOS0200 - Object oriented programming (Recommended)
Why should I select this course?
This course covers how modern graphics programming works using OpenGL
. The course covers how the programmable pipeline works, what shaders are and how to write them (using GLSL
).
Basics knowledge of object oriented programming and linear algebra (vector, matrices) is assumed.
Learning outcomes
- Hardware accelerated graphics architecture
- Concepts of graphics application design and structure
- Ability to understand and write shader programs
- Strenghten programming skills
Presentation link
Edited by Heli Vepsäläinen