diff --git a/src/replay/replay.service.ts b/src/replay/replay.service.ts
index 3120ecdb6946b6ddb0b0d7fd40198a3e3dd14a3a..04ace741bd2ed4dc1ee96a6a2359d745a219896c 100644
--- a/src/replay/replay.service.ts
+++ b/src/replay/replay.service.ts
@@ -57,7 +57,7 @@ export class ReplayService {
 
   async replayData(gameId) {
     //
-    // this block returs all player data from the game
+    // this block returns all player data from the game
     //
     let playerdata = await this.trackingRepository.find({
       where: { game: gameId },
@@ -78,7 +78,7 @@ export class ReplayService {
       }),
     );
     //
-    // this block return all faction data from the game
+    // this block returns all faction data from the game
     //
     let factions = await this.factionRepository.find({ game: gameId });
     let currentFactions = factions.map(faction => {
@@ -111,7 +111,6 @@ export class ReplayService {
         );
       }),
     );
-    console.log(currentScore);
 
     return {
       players: currentdata,
@@ -137,6 +136,7 @@ export class ReplayService {
     const LAT = 62.24147;
     const LNG = 25.72088;
     // set the score tick amount
+    // not used at the moment
     const SCORE_TICKS = 10;
     // setup the arrays for users, gamepersons and groups
     const users = [];
@@ -195,6 +195,9 @@ export class ReplayService {
     for (let i = 1; i < USER_LOCATIONS + 1; i++) {
       let date: number = Date.now();
       let x = 1;
+      // score ticks with players to sync them
+      await this.scoreService.scoreTick(gameId);
+      // add location entry for each gameperson
       await Promise.all(
         gamepersons.map(async gameperson => {
           // format player locations with x-modifier that same factions are closer to each other
@@ -214,10 +217,6 @@ export class ReplayService {
         }),
       );
     }
-    // generate x-amount of score tick
-    for (let i = 0; i < SCORE_TICKS; i++) {
-      await this.scoreService.scoreTick(gameId);
-    }
 
     return {
       message: 'all done',