diff --git a/src/game/game.dto.ts b/src/game/game.dto.ts
index 838b32c2ad00cdb2d80431489031a947f82dc7bd..1809314fb6cfcab6b7618f5b42add114505e157a 100644
--- a/src/game/game.dto.ts
+++ b/src/game/game.dto.ts
@@ -111,6 +111,6 @@ export class FlagboxEventDTO {
   @Min(0)
   @Max(3)
   capture: number; // which faction is capturing, same logic as in owner with numbers
-  oP_HistoryTimestamp?: string;
+  oP_HistoryTimestamp?: number;
   objective_point?: ObjectivePointEntity;
 }
diff --git a/src/game/game.entity.ts b/src/game/game.entity.ts
index cdea35754f50744bf435c349c6ce9a23c2e53337..ccc6ea24bbeef81f6a899e862406e1cc6a43d174 100644
--- a/src/game/game.entity.ts
+++ b/src/game/game.entity.ts
@@ -103,7 +103,7 @@ export class ObjectivePointEntity {
 @Entity('ObjectivePoint_History')
 export class ObjectivePoint_HistoryEntity {
   @PrimaryGeneratedColumn('uuid') oP_HistoryId: string;
-  @Column({ type: 'timestamp' }) oP_HistoryTimestamp: Timestamp;
+  @Column({ type: 'float' }) oP_HistoryTimestamp: number;
   @Column('float') action: number;
 
   // If the owner Faction, capturer Faction or ObjectivePoint, that has, is trying to have or is the point where