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part8.html 3.30 KiB
<!doctype html> 
<html lang="en"> 
<head> 
    <meta charset="UTF-8" />
    <title>Making your first Phaser 3 Game - Part 8</title>
    <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
    <style type="text/css">
        body {
            margin: 0;
        }
    </style>
</head>
<body>

<script type="text/javascript">

    var config = {
        type: Phaser.AUTO,
        width: 800,
        height: 600,
        physics: {
            default: 'arcade',
            arcade: {
                gravity: { y: 300 },
                debug: false
            }
        },
        scene: {
            preload: preload,
            create: create,
            update: update
        }
    };

    var player;
    var stars;
    var platforms;
    var cursors;

    var game = new Phaser.Game(config);

    function preload ()
    {
        this.load.image('sky', 'assets/sky.png');
        this.load.image('ground', 'assets/platform.png');
        this.load.image('star', 'assets/star.png');
        this.load.image('bomb', 'assets/bomb.png');
        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
    }

    function create ()
    {
        this.add.image(400, 300, 'sky');

        platforms = this.physics.add.staticGroup();

        platforms.create(400, 568, 'ground').setScale(2).refreshBody();

        platforms.create(600, 400, 'ground');
        platforms.create(50, 250, 'ground');
        platforms.create(750, 220, 'ground');

        player = this.physics.add.sprite(100, 450, 'dude');

        player.setBounce(0.2);
        player.setCollideWorldBounds(true);

        this.anims.create({
            key: 'left',
            frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),