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Break down few of your game mechanics to paper prototype or prototypes. Think about me as a publisher or investor who wants to be sure he understands the base mechanic before I'll publish or buy your game. You can also present level design with prototypes. There are many ways to do this, here are some resources:
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http://gamedevelopertips.com/paper-prototyping-game-development/
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Disney's Jamie Antonisses Lecture on GDC14
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Lecture about game paper prototyping on Indienomicon
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Prototype of SPORE and other cool design stuff!
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https://www.youtube.com/watch?v=k-nfWQLmlMk
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https://www.youtube.com/watch?v=-kPvQpJazUY
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https://www.youtube.com/watch?v=x48qOA2Z_xQ
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Make a video of your prototype and return the url to your video in Optima in a .txt file for example! |
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