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WIMMA Lab 2019
Overflow
ehasa-backend
Commits
acbf2b5e
Commit
acbf2b5e
authored
5 years ago
by
L4168
Browse files
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parent
1e059b72
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3 merge requests
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,
!31
Development
,
!21
Error handling
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2 changed files
src/game/game.service.ts
+125
-151
125 additions, 151 deletions
src/game/game.service.ts
src/user/user.service.ts
+41
-46
41 additions, 46 deletions
src/user/user.service.ts
with
166 additions
and
197 deletions
src/game/game.service.ts
+
125
−
151
View file @
acbf2b5e
...
@@ -38,98 +38,88 @@ export class GameService {
...
@@ -38,98 +38,88 @@ export class GameService {
// create a new game
// create a new game
async
createNewGame
(
personId
:
PersonEntity
,
gameData
:
GameDTO
)
{
async
createNewGame
(
personId
:
PersonEntity
,
gameData
:
GameDTO
)
{
try
{
// checks if a game with the same name exists already
// checks if a game with the same name exists already
const
{
name
}
=
gameData
;
const
{
name
}
=
gameData
;
if
(
await
this
.
gameRepository
.
findOne
({
where
:
{
name
}
}))
{
if
(
await
this
.
gameRepository
.
findOne
({
where
:
{
name
}
}))
{
throw
new
HttpException
(
'
Game already exists
'
,
HttpStatus
.
BAD_REQUEST
);
throw
new
HttpException
(
'
Game already exists
'
,
HttpStatus
.
BAD_REQUEST
);
}
// else add the game to the database
const
game
=
await
this
.
gameRepository
.
create
({
...
gameData
,
factions
:
gameData
.
factions
,
});
await
this
.
gameRepository
.
insert
(
game
);
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
faction
:
null
,
game
:
game
,
person
:
personId
,
});
gamePerson
[
'
role
'
]
=
'
admin
'
;
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
return
{
message
:
'
New game added
'
,
};
}
catch
(
error
)
{
return
error
.
message
;
}
}
// else add the game to the database
const
game
=
await
this
.
gameRepository
.
create
({
...
gameData
,
factions
:
gameData
.
factions
,
});
await
this
.
gameRepository
.
insert
(
game
);
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
faction
:
null
,
game
:
game
,
person
:
personId
,
});
gamePerson
[
'
role
'
]
=
'
admin
'
;
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
return
{
message
:
'
New game added
'
,
};
}
}
// edit already created game
// edit already created game
async
editGame
(
id
:
string
,
gameData
:
GameDTO
)
{
async
editGame
(
id
:
string
,
gameData
:
GameDTO
)
{
try
{
// checks if a game with the same name exists already
// checks if a game with the same name exists already
const
{
name
}
=
gameData
;
const
{
name
}
=
gameData
;
if
(
await
this
.
gameRepository
.
findOne
({
name
:
name
,
id
:
Not
(
id
)
}))
{
if
(
await
this
.
gameRepository
.
findOne
({
name
:
name
,
id
:
Not
(
id
)
}))
{
throw
new
HttpException
(
'
Game already exists
'
,
HttpStatus
.
BAD_REQUEST
);
throw
new
HttpException
(
'
Game already exists
'
,
HttpStatus
.
BAD_REQUEST
);
}
}
// update game entry in db
// update game entry in db
const
updatedGame
=
await
this
.
gameRepository
.
create
({
const
updatedGame
=
await
this
.
gameRepository
.
create
({
...
gameData
,
...
gameData
,
factions
:
null
,
factions
:
null
,
objective_points
:
null
,
objective_points
:
null
,
});
updatedGame
[
'
id
'
]
=
id
;
const
gameId
=
await
this
.
gameRepository
.
save
(
updatedGame
);
// get all the factions that are associated with the game to deny duplicate entries
const
factions
=
await
this
.
factionRepository
.
find
(
gameId
);
const
factionNames
=
factions
.
map
(({
factionName
})
=>
factionName
);
// add the factions to db
if
(
gameData
.
factions
)
{
gameData
.
factions
.
map
(
async
faction
=>
{
if
(
!
Object
.
values
(
factionNames
).
includes
(
faction
.
factionName
))
{
let
name
=
await
this
.
factionRepository
.
create
({
...
faction
,
gameId
:
gameId
,
});
await
this
.
factionRepository
.
insert
(
name
);
}
});
});
updatedGame
[
'
id
'
]
=
id
;
}
const
gameId
=
await
this
.
gameRepository
.
save
(
updatedGame
);
// get all the factions that are associated with the game to deny duplicate entries
const
factions
=
await
this
.
factionRepository
.
find
(
gameId
);
const
factionNames
=
factions
.
map
(({
factionName
})
=>
factionName
);
// add the factions to db
if
(
gameData
.
factions
)
{
gameData
.
factions
.
map
(
async
faction
=>
{
if
(
!
Object
.
values
(
factionNames
).
includes
(
faction
.
factionName
))
{
let
name
=
await
this
.
factionRepository
.
create
({
...
faction
,
gameId
:
gameId
,
});
await
this
.
factionRepository
.
insert
(
name
);
}
});
}
// get old flagboxes to deny duplicate entries
// get old flagboxes to deny duplicate entries
const
flagboxes
=
await
this
.
objectivePointRepository
.
find
({
const
flagboxes
=
await
this
.
objectivePointRepository
.
find
({
game
:
gameId
,
game
:
gameId
,
});
const
flagboxIds
=
flagboxes
.
map
(
({
objectivePointDescription
})
=>
objectivePointDescription
,
);
// insert the flagboxes to db
if
(
gameData
.
objective_points
)
{
gameData
.
objective_points
.
map
(
async
flagbox
=>
{
if
(
!
Object
.
values
(
flagboxIds
).
includes
(
flagbox
.
objectivePointDescription
)
)
{
let
newFlagbox
=
await
this
.
objectivePointRepository
.
create
({
...
flagbox
,
game
:
gameId
,
});
await
this
.
objectivePointRepository
.
insert
(
newFlagbox
);
}
});
});
const
flagboxIds
=
flagboxes
.
map
(
}
({
objectivePointDescription
})
=>
objectivePointDescription
,
);
// insert the flagboxes to db
if
(
gameData
.
objective_points
)
{
gameData
.
objective_points
.
map
(
async
flagbox
=>
{
if
(
!
Object
.
values
(
flagboxIds
).
includes
(
flagbox
.
objectivePointDescription
,
)
)
{
let
newFlagbox
=
await
this
.
objectivePointRepository
.
create
({
...
flagbox
,
game
:
gameId
,
});
await
this
.
objectivePointRepository
.
insert
(
newFlagbox
);
}
});
}
// TO DO: ADD FLAGBOX LOCATION TO MAPDRAWING ENTITY
// TO DO: ADD FLAGBOX LOCATION TO MAPDRAWING ENTITY
return
{
return
{
message
:
'
Game updated
'
,
message
:
'
Game updated
'
,
};
};
}
catch
(
error
)
{
return
error
;
}
}
}
async
deleteGame
(
id
)
{
async
deleteGame
(
id
)
{
...
@@ -142,87 +132,71 @@ export class GameService {
...
@@ -142,87 +132,71 @@ export class GameService {
// checks the password, creates an entry in GamePerson table with associated role&faction
// checks the password, creates an entry in GamePerson table with associated role&faction
async
createGroup
(
person
,
gameId
,
groupData
)
{
async
createGroup
(
person
,
gameId
,
groupData
)
{
try
{
// check if the person already is in a group in this game
// check if the person already is in a group in this game
const
checkDuplicate
=
await
this
.
game_PersonRepository
.
findOne
({
const
checkDuplicate
=
await
this
.
game_PersonRepository
.
findOne
({
person
:
person
,
person
:
person
,
});
});
if
(
checkDuplicate
)
{
if
(
checkDuplicate
)
{
throw
new
HttpException
(
throw
new
HttpException
(
'
You already belong to a group!
'
,
'
You already belong to a group!
'
,
HttpStatus
.
BAD_REQUEST
,
HttpStatus
.
BAD_REQUEST
,
);
);
}
}
// create a group entry and insert it to db
const
group
=
await
this
.
game_GroupRepository
.
create
({
...
groupData
,
game
:
gameId
,
});
const
gameGroup
=
await
this
.
game_GroupRepository
.
insert
(
group
);
// create game_Person entry and insert it to db
// create a group entry and insert it to db
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
const
group
=
await
this
.
game_GroupRepository
.
create
({
role
:
'
soldier
'
,
...
groupData
,
faction
:
null
,
game
:
gameId
,
game
:
gameId
,
});
person
:
person
,
const
gameGroup
=
await
this
.
game_GroupRepository
.
insert
(
group
);
leaderGroup
:
gameGroup
.
identifiers
[
0
][
'
id
'
],
group
:
gameGroup
.
identifiers
[
0
][
'
id
'
],
// create game_Person entry and insert it to db
});
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
role
:
'
soldier
'
,
faction
:
null
,
game
:
gameId
,
person
:
person
,
leaderGroup
:
gameGroup
.
identifiers
[
0
][
'
id
'
],
group
:
gameGroup
.
identifiers
[
0
][
'
id
'
],
});
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
return
{
return
{
message
:
'
created new group
'
,
message
:
'
created new group
'
,
};
};
}
catch
(
e
)
{
return
e
;
}
}
}
async
showGroups
()
{
async
showGroups
()
{
try
{
return
await
this
.
game_GroupRepository
.
find
({
return
await
this
.
game_GroupRepository
.
find
({
relations
:
[
'
leader
'
,
'
players
'
,
'
game
'
],
relations
:
[
'
leader
'
,
'
players
'
,
'
game
'
],
});
});
}
catch
(
e
)
{
return
e
;
}
}
}
async
joinGroup
(
person
,
groupId
)
{
async
joinGroup
(
person
,
groupId
)
{
try
{
const
gameData
=
await
this
.
game_GroupRepository
.
findOne
({
const
gameData
=
await
this
.
game_GroupRepository
.
findOne
({
where
:
{
id
:
groupId
},
where
:
{
id
:
groupId
},
relations
:
[
'
players
'
,
'
game
'
],
relations
:
[
'
players
'
,
'
game
'
],
});
});
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
const
gamePerson
=
await
this
.
game_PersonRepository
.
create
({
role
:
'
soldier
'
,
role
:
'
soldier
'
,
faction
:
null
,
faction
:
null
,
game
:
gameData
.
game
,
game
:
gameData
.
game
,
person
:
person
,
person
:
person
,
leaderGroup
:
null
,
leaderGroup
:
null
,
group
:
groupId
,
group
:
groupId
,
});
});
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
await
this
.
game_PersonRepository
.
insert
(
gamePerson
);
return
{
return
{
message
:
'
Joined group
'
,
message
:
'
Joined group
'
,
};
};
}
catch
(
e
)
{
return
e
;
}
}
}
// returns name and id of each game
// returns name and id of each game
async
listGames
()
{
async
listGames
()
{
try
{
const
games
=
await
this
.
gameRepository
.
find
();
const
games
=
await
this
.
gameRepository
.
find
();
return
games
.
map
(
game
=>
{
return
games
.
map
(
game
=>
{
return
game
.
gameObject
();
return
game
.
gameObject
();
});
});
}
catch
(
error
)
{
return
error
;
}
}
}
// returns information about a game identified by id
// returns information about a game identified by id
...
...
This diff is collapsed.
Click to expand it.
src/user/user.service.ts
+
41
−
46
View file @
acbf2b5e
import
{
Injectable
,
HttpException
,
HttpStatus
}
from
'
@nestjs/common
'
;
import
{
Injectable
,
HttpException
,
HttpStatus
}
from
'
@nestjs/common
'
;
import
{
Repository
}
from
"
typeorm
"
;
import
{
Repository
}
from
'
typeorm
'
;
import
{
InjectRepository
}
from
"
@nestjs/typeorm
"
;
import
{
InjectRepository
}
from
'
@nestjs/typeorm
'
;
import
{
PersonEntity
}
from
'
./user.entity
'
;
import
{
PersonEntity
}
from
'
./user.entity
'
;
import
{
UserDTO
}
from
'
./user.dto
'
;
import
{
UserDTO
}
from
'
./user.dto
'
;
...
@@ -9,56 +9,51 @@ import { GameDTO } from '../game/game.dto';
...
@@ -9,56 +9,51 @@ import { GameDTO } from '../game/game.dto';
@
Injectable
()
@
Injectable
()
export
class
UserService
{
export
class
UserService
{
constructor
(
constructor
(
@
InjectRepository
(
PersonEntity
)
@
InjectRepository
(
PersonEntity
)
private
userRepository
:
Repository
<
PersonEntity
>
,
private
userRepository
:
Repository
<
PersonEntity
>
,
@
InjectRepository
(
GameEntity
)
@
InjectRepository
(
GameEntity
)
private
gameRepository
:
Repository
<
GameEntity
>
private
gameRepository
:
Repository
<
GameEntity
>
,
)
{
}
)
{}
async
register
(
data
:
UserDTO
)
{
async
register
(
data
:
UserDTO
)
{
const
{
name
}
=
data
;
const
{
name
}
=
data
;
let
user
=
await
this
.
userRepository
.
findOne
({
where
:
{
name
}
});
let
user
=
await
this
.
userRepository
.
findOne
({
where
:
{
name
}
});
if
(
user
)
{
if
(
user
)
{
throw
new
HttpException
(
'
User already exists
'
,
HttpStatus
.
BAD_REQUEST
);
throw
new
HttpException
(
'
User already exists
'
,
HttpStatus
.
BAD_REQUEST
);
}
user
=
await
this
.
userRepository
.
create
(
data
);
await
this
.
userRepository
.
save
(
user
);
return
user
.
tokenObject
();
}
}
user
=
await
this
.
userRepository
.
create
(
data
);
await
this
.
userRepository
.
save
(
user
);
return
user
.
tokenObject
();
}
async
login
(
data
:
UserDTO
)
{
async
login
(
data
:
UserDTO
)
{
try
{
const
{
name
,
password
}
=
data
;
const
{
name
,
password
}
=
data
;
const
user
=
await
this
.
userRepository
.
findOne
({
where
:
{
name
}
});
const
user
=
await
this
.
userRepository
.
findOne
({
where
:
{
name
}
});
if
(
!
user
||
!
(
await
user
.
comparePassword
(
password
)))
{
if
(
!
user
||
!
(
await
user
.
comparePassword
(
password
)))
{
throw
new
HttpException
(
'
invalid password
'
,
HttpStatus
.
BAD_REQUEST
);
throw
new
HttpException
(
'
invalid password
'
,
HttpStatus
.
BAD_REQUEST
);
}
return
user
.
tokenObject
();
}
catch
(
error
)
{
throw
new
HttpException
(
error
.
message
,
HttpStatus
.
BAD_REQUEST
);
}
}
}
return
user
.
tokenObject
();
}
// liitytään peliin
// liitytään peliin
async
joinGame
(
game
:
GameDTO
,
data
:
UserDTO
)
{
async
joinGame
(
game
:
GameDTO
,
data
:
UserDTO
)
{
try
{
try
{
// etsi peli valinnan mukaan ja otetaan käyttäjän rooli kyseisestä pelistä talteen
// etsi peli valinnan mukaan ja otetaan käyttäjän rooli kyseisestä pelistä talteen
const
role
=
await
this
.
gameRepository
.
findOne
();
const
role
=
await
this
.
gameRepository
.
findOne
();
return
role
;
return
role
;
}
catch
(
error
)
{
}
catch
(
error
)
{
return
error
.
message
;
return
error
.
message
;
}
}
}
}
// liitytään factionii
// liitytään factionii
async
joinFaction
(
game
:
GameDTO
,
data
:
UserDTO
):
Promise
<
boolean
>
{
async
joinFaction
(
game
:
GameDTO
,
data
:
UserDTO
):
Promise
<
boolean
>
{
try
{
try
{
// tarkistetaan factionin salasana
// tarkistetaan factionin salasana
return
true
;
return
true
;
}
catch
(
error
)
{
}
catch
(
error
)
{
return
error
;
return
error
;
}
}
}
}
}
}
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